After learning and looking into how to animate a character rig, i decided in practice i would use the 3ds max preset existing rigs and animate some of its features.
Choosing the alien rig, I was able to make him walk, waving his hand and animate his entire right hand to do a sort of slap, to look like a back slap.
Whist doing this i have noted that if you want to have a walk cycle and also have animating features, like a hand waving etc, you have to put the walk cycle layer first then add adjustment layers after,other wise if done the other way around, the walk cycle will stop the adjustment layers from working, its as if the walk cycle is the dominant layer in animating on 3ds max.
Also noting, when animating features after the walk cycle, Adjustment L + W work best.
With the setup, animation toggle play button pressed, and the layers selected, auto key the keys to move the character.
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