To create the facial expressions for my 3d character mesh, i have constructed a different way to make my characters facial expressions, they are constructed differently because they are to look like a metal material, so the whole face does not move and they don't have a nose or moving mouth or eye brows, so there for it has no muscles within the face to work with for expressions.
my solution is to create facial expressions for the characters that don't have muscles or eyebrows, so i created the eyebrows in separate pieces that will be linked to the head and will be textured black like benders head eye mask, this way when linked the eye mask with these extra pieces will be animated to make bender have expressions.
The eyebrow pieces are turbo smoothed to finish it off.
Here is a screen shot of an example of what expressions bender will have, each head will feature a number of different expressions and I plan as i animate the scenes, to switch between different versions of bender's head to create the animation video.
An alternative head of bender has to have eyes that extend out of his head to make bender zoom in on a situation, that i want bender to do in the story board. i used the same eyes as before but altered the sphere for the eyes, by using the editable poly to select and stretch the sphere, to create the extended look, i think this worked well.
Featuring 10 different expressions for bender, all possible expressions that I could use for my scenes.
The devil robot uses the same idea with black planes to create facial expressions, scaled and narrowed to fit inside the eye recess and finished with a turbo smoothed
The devil robot shown in the storyboard requires less facial expressions because he mostly shows his evil face.
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